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Cube of Fate

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Cube of Fate Empty Cube of Fate

Post  Guest Tue Sep 21, 2010 3:14 pm

Cube of Fate

The Cube of Fate is a shared dungeon that you can enter as long as you're level 40+. There are 50 rooms in the puzzle dungeon (and 10 more extra rooms), each with its own unique challenge to complete. Once you complete a room's challenge, you will receive a random die 6 roll that will move you forward through the dungeon. The objective is to reach room 50; however, if you fail a challenge or are killed along the way, you will respawn back in room 1 with the options to either exit the Cube or start the puzzle all over again.

While the Cube can be very frustrating at times, it can also be very rewarding. You could spend a few million coins and come out empty handed, or you could spend 100k and come out with a few million coins, 20 Mysterious Chips, and over 350,000 XP! It's completely random, though patience and persistence will certainly help.

You can only do this quest once per day (well, on the days you can afford it), since it takes a Duty Badge.
Requirements

* Level 40+ to enter.
* 1 Badge of Wisdom, which you can get once per day from the Adventure Assistants/Khatru Pup in each of the 6 major cities.
* 10-30 Mirage Celestones. Each Celestone can be exchanged for 2 Dice Tickets, and each room requires 1 Dice Ticket to begin the challenge. Some rooms have very difficult challenges, and can be bypassed by paying additional Dice Tickets.
* 400-600k coins. Several rooms require 100-200k coins to pass, although usually you are given a chance to win additional coins back.
* Patience. Some days it's going to be really easy, and some days it will be impossible to finish. Understand that going in, the Cube is completely random!


Rewards

* XP!
* Money. Several rooms have a chance to win either 1 million or 5 million coins.
* Mysterious Chips. Up to 20 per run (5 per room, 4 chip rooms), can be traded for Legendary Molds or gold TT items at the Mysterious Vendor in Thousand Streams City.
* Pages of Fate. At level 90+, XP reward (1m XP) for completing the Cube of Fate, and do get pages of fate that you can trade for your Demon/Sage skill books.

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Cube of Fate Empty Re: Cube of Fate

Post  Guest Tue Sep 21, 2010 3:53 pm

Challenge Rooms


1. Fate's Beginning
Trade your Duty Badge for a Puzzle Cube at the Room 1 Teleport Master. Use the Forge beside him to repair, buy potions, and exchange Mirage Celestones for Dice Tickets. Choose 'Start the Challenge' to exchange your Puzzle Cube and 1 Dice Ticket, for a random die (1-6)
Right click on the die in your inventory, and you'll move forward that many rooms, i.e. if you get a 5 die and you're in room 1, you'll end up in room 6.

2. Chest of Mystery
Open 5 chests for quest items, get a die.

3. Slaughterhouse
Kill 5 monsters, get a die.

4. Mice Bashing
Kill 10 monsters (they have very low hp), 1 hit each, use auto attack, get a die.

5. Count the Apples
Count either the red, white, or blue wisps. Choose correctly, get a die.

6. Open Sesame
Kill the boss mob in this room, who does a very weak AOE dmg. When he dies a Teleport Master spawns, talk to him to get a die. The boss will respawn in about 20 seconds, so make it fast and don't AFK on auto attack for too long.

7. Have a Listen
Talk to the butterfly NPC to start the challenge. The goal is to find out which monsters have sound effects, the ones with the fire noise will 1 hit kill you, so slowly approach them until you find the monsters with no sound, and run through them to the other side. Try the 2 mobs against the left hand wall.

8. Try Your Luck
Costs 100k, open 10 chests and receive either a Sadness Card (sells for 1 coin), or a Ecstasy Card (sells for 1,000,000 coins).

9. 100 Second Stand
Stay alive for 100 seconds. The mob in the center does AOE dmg, while the moving mobs do weak physical. Run to the corner of the room and kill any monsters that follow you, then just tank the AOE dmg.

10. Bombs Away!
A time bomb is attached to you and will detonate in 10 minutes. Once you reach the NPC in room 17 (or higher) ask him to diffuse the bomb. If you fail before the bomb goes off, make sure you have the NPC in room 1 diffuse the bomb.

11. Bored ...
Jail room, simply wait 3 minutes and you'll get a die. BE CAREFUL, this room is PK enabled (whether you're blue or not), so don't AFK here.

12. Choices of Fate
Receive a random token, either 1 room back, or 1-6 rooms forward. Right click to use it like a die.

13. Squad of Six
Either talk to the NPC while having 5 squad mates in the room, or pay 3 Dice Tickets to bypass the challenge.

14. I Don't Wanna Leave
The objective of this room is to get a die once someone in the room dies, so, you can either wait for someone to enter and then PK them. The reward NPC will only appear if someone has died in this room. You may also pay 4 do-all card to pass through. Or simply get yourself killed and start over at room 1. To kill yourself, run into the corner with the plant mob, which will debuff your HP by 80%, then agro the mob in the middle.

15. Mystical Messenger
First of four rooms where you can get Mysterious Chips (up to 5 per room). You have 60 seconds to kill as many mobs as you can. You must turn the quest in at the middle NPC before (!) the timer runs out, or you get 0 chips. You can only do the Kill for Thrills quest once per day, in each of the four rooms, for a maximum of 20 Mysterious Chips per run.

16. Fight the Demon
Must kill a very tough mob. Or you can pay 3 dice tickets to bypass the challenge and get a die.

17. Ecstasy or Sadness
Another chest room, pay 100k, open 10 chests, can either win 1 coin, or 1,000,000 coins.

18. Not Enough Yet
When you enter, you're given 9 Robber cards, but you need 10 to complete the quest and move on. You can either wait for someone else to come in and give you one of their cards, buy missing card from people (there are some catshops usually), or trade 1 do-all card for robber card at NPC, or Use your Town Portal skill to go back to room 1.

19. Happy Hold-up
Talk to the NPC, get 5 extra Dice Tickets, and a die.

20. Another Choice of Fate
Receive a random token, either 1-3 rooms back, or 1-6 rooms forward. Right click to use it like a die.

21. Beast Hunter
Kill 2 mobs in 2 minutes, can be difficult depending on your level.

22. Mystical Messenger
Second of four rooms you can get Mysterious Chips in, same challenge, 60 seconds to kill 1-5 mobs.

23. Real or Fake
Must kill 1 mob, some are weak, most are hard, kite, use pots, not too difficult.

24. Consequence
Open 5 chests, get a die. You can change the amount of chests required to complete the challenge (after you have finished your own quest), to either 5, 20, or 100 chests.

25. Dragon Gate
Run through the exploding hands, simply wait for them to explode them move through the circle. Reach the opposite corner and talk to the NPC for your die.

26. Death Judge
Must loot 5 chests, guarded by a mob that can 1 hit kill you. The mob moves very, very slow, so you can have him chase you to the corner of the room. Then run back and loot 2 chests, rinse, repeat until you have all 5. Holy path or any other running skills may be helpful here.

27. Try to Listen EX
Same as the previous listen room (7).

28. Count the Apples EX
Same as the first room (5), count either the red, white, or blue wisps (it's random which one the NPC will ask for).

29. Slaughterhouse EX
Kill 5 mobs, no time limit.

30. 100 Second Stand EX
Same as room 9. Stay alive for 100 seconds, the AOE does more damage in this room.

31. Mystical Messenger
Third of the four Mysterious Chip rooms. Kill as many mobs as possible within 1 minute.

32. So Bored
Jail room, simply wait 5 minutes and you'll receive a die, PK enabled so don't AFK.

33. Monster Trapper
Kill 2 mobs in 2 minutes.

34. Steadfast
Same as room 14, either kill another player, pay do-all cards, or kill yourself / teleport and start over.

35. Life Diverged, Again
Receive a random token, either 3 rooms back, or 1-6 rooms forward.

36. Crazy Chest
Loot 10 chests, get a die.

37. Great Luck
Pay 200,000 coins, get a box with random goodies inside. Can include 1-3 Mirage Celestones, 5-10 Dice Tickets, or 2 Do-All Cards (can be made into Robber or Bully Cards).

38. Dragon Gate EX
Same as room 25, except little insects run around that can 1 hit kill you, need to avoid both them and the exploding hands.

39. Consequence II
Open 20 chests, get a die. You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests. Same as room 24.

40. Sadness or Ecstasy
Pay 100,000 coins, open 10 chests, either win 1 coin, or 5,000,000 coins.

41. Squad of Three
Create a squad of 3 players in the same room, or pay 10 Dice Tickets to bypass the challenge.

42. Mystical Messenger
The final Mysterious Chip room, 5 mobs, 60 seconds.

43. Take Down the Demon
Kill a mob, or pay 10 dice tickets to bypass. The higher your lvl is, the easier to kill it.

44. Bomber Mania
A time bomb is attached to you, must reach room 50 in 10 minutes or less. Talk to the NPC in room 50 to diffuse the bomb.

45. Open, open sesame!
Same as room 6, kill a boss mob.

46. Still not Enough
Same as room 18, get 9 Bully Cards, need 10. Either hope someone comes in and gives / sells you one of theirs, or trade your 2 do-all cards for missing bully card, or Town Portal back to room 1 and start over.

47. 100 Seconds, Bring It On!
Stay alive for 100 seconds, same as the previous two 100 second stand rooms (9 & 30). Mob in the middle does significatly more AOE dmg.

48. Chest Unlocker Hardcore
Open 15 chests, get a die.

49. Prize Raid
Have 2 minutes to kill as many mobs as you can, each mob is worth 5000 XP and 1000 Spirit. Don't forget to turn in quest BEFORE the time is over, or else you will be teleported to room 1.

50. Fate's End
The final room, receive your XP, Spirit, and a chest that contains 1-3 Mirage Celestones, with a 5% chance to get a Badge of Dexterity (need 10 to make a Sign of Dexterity, need 1 of each Sign type to get the level 90+ Sage weapons).

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Cube of Fate Empty Re: Cube of Fate

Post  Guest Tue Sep 21, 2010 3:54 pm

Mysterious Chips
If you visit the Mysterious Merchant in Thousand Streams City, left of the city elder, you can trade chips AND coins for legendary molds and items. You can also trade chips and coins for legendary materials from Twilight Temple, Lunar Glade, and the Warsoul (end game) weapons.

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Cube of Fate Empty Re: Cube of Fate

Post  Guest Tue Sep 21, 2010 3:56 pm

ROOM 28, not 5.

If Choice is Blue 9 14 12 answer is 12
If Choice is Blue 13 14 15 answer is 14
If Choice is Blue 11 10 12 answer is 12
If Choice is White 10 8 9 answer is 10
If Choice is White 10 8 11 answer is 10
If Chocie is White 9 10 11 answer is 11
If Choice is Red 14 13 12 answer is 12
If Choice is Red 12 11 10 it can be either 11 or 12 this answer rotates, sorry.

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